
Sentient Blade
Walk It Off Imperial Ascension
382
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Posted - 2012.05.23 13:47:00 -
[1] - Quote
My suggestions & feedback in no particular order.
* The choice of colours / font on the tree view make the individual labels difficult to see, even in situations where opacity is set to opaque.
* Vertical lists will always present greater efficiency problems the more items are added to them; to give an example, my hanger in Jita currently contains about a dozen small ships, shuttles and the likes. Previously these did not get in the way of inventory management, however, they now appear constant in the ship hanger, putting considerable space between a few of the ships I do want to interact with, and my item hanger.
* Item hanger should appear above ship hanger; most inventory management will be done with items first and foremost and there will often be less sub-containers than ships.
* Most of the icons look the same. Investigate if it's possible to render 16x16 versions of the ships and put them next to the respective ships; this would necessitate increasing the lighting on the icon rendering otherwise they would be far too dark to see.
* Double clicking on a ship in the ship hanger should open its cargo bay, not activate it, and as such make it disappear.
* The active ship should still be shown in the ship hanger. The currently selected ship should be highlighted within the ship hanger list on the tree.
* Ships with additional bays should have options to directly access those bays in a new window via right clicking upon their ship. If you wish to add a 'Open Ship Manager' function that loads the inventory up with the ship as the root (and nothing else) then I am all for that.
* Hovering your mouse over a tree label should have a 'popup' icon appear at the right hand side, which when clicked would open the desired child in a new window, similar to how the information popup icon appears at the right of skill training, except this would only appear when you hover your mouse over it. Left clicking should open it up in a simple window, right clicking should open it up with the tree open but *with that item being the top root*.
* Open in New Window should be moved to the top of the right click menu. Remember that most inventory management is done via the right hand, mainly the mouse and numerics, having to hold shift or search down through a menu can be a bit of a pain.
* Selected item in the tree view should be adjustable by keyboard. Pressing up and down keys should select the previous / next item. Left / Right should expand / collapse the current node.
* Clicking and dragging an item and holding it near the top / bottom of the tree view should cause the tree view to scroll in that direction.
* The mouse wheel should allow the tree to be scrolled up and down whenever the mouse is over it, such as in the case of dragging an item out of one window into one further down the tree. At present you have to hover your mouse over one of the items for several seconds, at which point the tree will get focus, allowing you to scroll to find where you want to drag your item.
* Containers (cans) should open in a new window by default when double clicking them in the item hanger, not in the tree.
* As the data is being imported / calculated, there should now be an option to display / sort by stack price while in details / list view.
* All POS guns should be grouped by default
* All POS assembly arrays should be grouped by default
* All POS hangers should be grouped by default
* The name of the currently selected window needs to appear bigger, on long vertical lists, the tiny text up in the left is difficult to read and tends to get flooded out, perhaps put it in the same place (if not a bit higher) than the "nothing found" and start the actual item list a bit lower.
* Filters are good, but we are still missing what is fundamentally the most desired feature; the ability to group things without having to go through progressively larger containers, which block certain functionality such as the ability to refine or repair. Until you can do this start by making station warehouses seeded across every station for a nominal fee, at this point station warehouses and such are nothing but workarounds and need to be available everywhere so long as they are needed.
* Continuing on from filters, the main thing we wanted were 'virtual' groups. i.e. we wanted to be able to drag ships I wanted to sell into one folder, PvE ships into another, PvP ships into another.
* Misc: Due to the hit from opening wrecks with the new inventory system, add a right click > loot all.
* Right clicking item / ship hanger > show info displays the station information. Eh?. Get rid of the show info button or find something more appropriate to show there.
* Tree label root for corporate hangers should show **working** when loading the list, or load the list at connection so it does not need to wait.
I'd probably find more, but unfortunately I have to go back to work designing GUIs ;) |